1/12/2024 0 Comments Spyro the dragon game engine![]() Two janky ways of 'flight' i've found in the meantime: Thanks for taking the time to look into it. (287.2 KiB) Downloaded 88 times Sypro-Win64-Shipping - production.CT (271.68 KiB) Downloaded 44 times Note: I may be mistaken but I believe the gem count actually points to each level's gems vs overall gem count. Sypro-Win64-Shipping - production.CT UPDATED to add "Ghetto Super Jump" as discovered by goldentoad.Īdded pointer for red gem for save slot 1. Updated table to include "Ghetto Super Jump" discovered by goldentoad and Red Gem ptr. idk lmaoĬurrently doing a level 15 pointer scan with maps for super flight. Maybe someone can do something with what I found. I was able to find pointers to those (they work through restart but only for save 1 in Spyro 2).Īdditionally, I was able to find pointers for the Green gem value count in Spyro 2 (only for save 1 and 2). ![]() I was able to find pointers related to the flight as the previous post mentions (when Spyro steps onto the platform with the power-up, a value is set from 0 to 1). all the functions that touch gems, or orbs or timers are all wrapped in a function that tracks those things, and even nopping out the call to the function doesn't break those numbers changing.
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