![]() I just thought it would be a fun challenge. I'm curious why you're interested in making it look more like Donkey Kong, since there is already Donkey Kong. ![]() Maybe Crazy Climber doesn't do the left/right check at all and treats all jumps as standing jumps?ĭo you own a Crazy Kong machine, or is it a game you grew up with or something? This is the same reason you can get points for jumping next to Donkey Kong on the rivet stages (or any other hazard) if you hold the stick to the side while in the air. So if you let go of the stick after initiating a long jump, the barrel needs to be a very specific location to register the score. However, the game doesn't actually look if you're jumping sideways, it just checks if you're holding left or right, and assumes that you are. When jumping sideways the area it looks is widened as the hypothetical barrel could be anywhere on a much wider set of coordinates. Basically, when jumping straight up the game looks for a hazard right below you (like a barrel rolling beneath) and awards points if found. The cause (on the original DK) is actually pretty simple. You know what, I might hack the game to fix it. Yeah, it's also more glitchy then the original Donkey Kong, the original game didn't count the score for jumping over barrels sometimes, but Crazy Kong does that way more often.
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